I say you get 21 free points, but you really get 22. With this build, I won't be hacking robots to do my bidding, running around like a tank to kill deathclaws head on or building a vast settlement full of technology. My build, like most stealth builds, will be heavy on Perception, Agility and Luck. You get 28 points to dump into these stats to start the game (well, 21, because you have to have a level of 1 in each attribute). I will only mention what they do if it's important, since that's not the aim of this post. put simply, the things that make you S.P.E.C.I.A.L. In the Fallout series, these attributes are Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In Fallout, like most every RPG/D&D clone game, you have a set of core attributes and skills tied to those attributes. With that in mind, I think I have nearly finalized my first 30 levels, subject to change. Dogmeat will likely be the exception to that rule of mine. Also, I've always preferred to play without companions in RPGs ("Damnit Lydia, I KNOW you're sworn to carry my burdens! You don't have to tell me every 3 minutes!") because they are not as stealthy as I would like and are in general pretty careless. Non-automatic weapons (why waste bullets), silenced weapons, and use of the VATS system to systematically dismantle enemies. Get in, get the job done, get out type of guy. This time I'm going to focus a build on a close and personal assassin. Usually, when playing these types of games, I go for a silent ranged build.
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